

(you can't play beyond the sword without warlords. and if you want to just play the base game, you can just install the vanilla Civ IV version. There's some weirdness about Buying them (can't buy the expansions without first buying the base game), but if you got it all in a bundle that doesn't matter.īut, for those people who want to play warlords Without beyond the sword, you can install the Warlords version instead. if you install that version, it contains everything. it's not relevant to working out Civ IV.īeyond the Sword is the last expansion for Civ IV. However, the last in the series, Colonization, is the only one that specificly states you do not need to own Civ-4 in order to play it.Ĭolonization is a seperate thing. Thanks in advance for any helpful responses.Īll 3 of the expansions sound like stand alone games to me, based on the descriptions from the store page for each of them. Which of these (aside from Civ-4 itself) is a stand alone game? Which of these represents the most complete edition of Civ-4?Ģ. Sorry if I'm coming across as dense, but before I download anything, could someone please give me some clarification on two questions.ġ. Looking through the descriptions in the store still leaves me a little confused, and I'm not certain I fully understand the response to the OP of this thread either. I am aware though that some Civ titles are intended as stand alone games. Normally when I get a "complete" edition it comes as a bundled pack that requires just one download, as Civ3 did. Or rather, remove map metadata for Natives in Notepad, edit the map in World Builder, remove the newly generated metadata in the World Builder save in Notepad, and reinsert the metadata for Natives.I was a little confused with this as well. To fix this issue, I had to edit the map in Notepad. This had the disadvantage of locking the colonizing powers into particular starting locations, as well as removing the randomized placing of the Natives. It were, however, a bit more difficult to get it right, as the map editor, or World Builder, that came with Colonization required that you started a game before editing the map. This is why I made a map, where the high seas are placed approximately 4 tiles from the coast. This put the player at a distinct advantage, as the player would always start at the optimal position. If you started in Florida, it would take a Caravel more than 8 turns to make the trip to Europe, compared to 2-3 turns from easternmost tip of Latin America.

The Huge Western Hemisphere (Americas) map that came with Civilization IV: Colonization had one major letdown: Aside from the easternmost tip of Latin America, there were a large distance between the coasts and the high seas.
